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pick 4

Posted: Fri Nov 24, 2017 4:51 am
by gary777
Just a quick question how do I set up the wheel to generate lines with numbers random drawn
eg 12,9,2,34 like this for an example and say using 20 numbers out of 40. Thanks

Re: pick 4

Posted: Fri Nov 24, 2017 8:23 pm
by lottoarchitect
Hi gary, what do you mean "random drawn" numbers? You define the numbers to use in your wheel. If you need random numbers, you can use a random number generator like random.org. If you mean to randomly place numbers in tickets, then we don't talk about wheels anymore. I can't understand what you want to create really.

Re: pick 4

Posted: Sat Nov 25, 2017 12:09 am
by gary777
Sorry I mean the first 4 balls drawn in the order they come out eg 1st ball 34 2nd ball 2 etc. thanks

Re: pick 4

Posted: Sat Nov 25, 2017 10:54 pm
by lottoarchitect
So if I understand this correctly you want to apply a specific order to your wheel? Say pointer number 1 of the wheel will be your 1st number i.e. 32, pointer number 2 of the wheel will be your 2nd number i.e. 4 etc? If this is what you are looking for, the current WG version cannot handle this, you have to do this by hand by replacing the pointer numbers to your preference but you'll not gain anything in normal wheels that targer coverage. This feature has a meaning in front loaded wheels where there you want to give preference to your picked numbers and the wheel is constructed in such a manner that takes advantage of this property. This is to be added in the next WG release.
If you mean something else, please provide an example of what you try to construct.